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The Lost Island of Castanamir : ウィキペディア英語版 | The Lost Island of Castanamir
''The Lost Island of Castanamir'' (C3) is an adventure module written by Ken Rolston for the first edition of the ''Advanced Dungeons & Dragons'' fantasy roleplaying game. The adventure was published in 1984 by TSR. As part of the C(ompetition)-series of modules ''The Lost Island of Castanamir'' contains material first used as a tournament adventure. The adventure is intended for five to eight characters of level 1-4.〔 ==Plot summary== In this scenario, the adventurers pass through magical portals into a series of interlinked chambers. The characters are encouraged by a young scholarly mage to voyage into the Sea of Pastures, to explore a mysterious island connected with a number of recent shipwrecks and disappearances. The island is grassy and windblasted, but eventually the characters discover a stone door leading into a subterranean complex. There, they discover 18 rooms linked by secret passages and magical portals. Most of these rooms have been ransacked by a variety of other survivors, human and monstrous. These survivors are likewise trapped within the labyrinth and are either eking out a miserable existence there or else desperately searching for a means of escape. Also within the building are a number of extraplanar creatures, collectively known as gingwatzim, who can shift between various forms: an energy form (glowing ball of light), an inanimate form (usually a magical weapon), and an animate form (an animal or monster). Eventually the characters may find the exit, and are once again deposited on the dreary islands to await rescue.
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